![]() Companies have been delivering massively multiplayer experiences on smart devices for years, with some mobile titles even approaching the scale of World of Warcraft. Of course, while the original RuneScape was one of the earliest browser-based MMOs, when it comes to mobile the game is spectacularly late to the party. It's about making an MMO a second-screen experience." Some people who were PC players are not now, but we can offer that same experience on a mobile device that people can dive in and out of. People have different amounts of time than they did, and different ways of playing. "The first logical approach is to take the title to mobile because our players have grown up. "Going onto new devices for new territories is one of the key things we're pushing towards at the moment. "We want to take RuneScape to where people are playing, whether that's in its current MMORPG form or a spin-off franchise - that's something you'll see in the future," he tells. We caught up with Jagex's director of communications Rich Eddy to find out more about the studio's strategy and how it is preparing to enter the increasingly competitive mobile marketplace. Both games will allow cross-platform play with their PC counterparts and will even be interoperable, meaning players can log off from one device and instantly pick up the action on another. These are not separate mobile ports, either. ![]() ![]() Old School RuneScape, a retro-style affair based on older builds of the online RPG, will be released for smartphones and tablets this winter, with the more modern version of RuneScape to follow at a later date. UK developer Jagex has announced a major push into the mobile space by bringing both versions of its flagship MMO RuneScape to smart devices. ![]()
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